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Animation Feedback Session

I joined Steve's Post Grad Animation session this morning.


Apart from giving me major anxieties because they are doing incredible 3D work, I got some really good feedback on how to improve my work.


  • Billowing cape, needs to look thinner, (think about Batman's cape in the Batman: Arkham trilogy - capes are notoriously difficult to aminate and one animator was responsible for just working on the cape.)

https://www.looper.com/14250/batman-arkham-facts-may-know/

https://www.eurogamer.net/articles/eidos-expects-batman-to-score-in-the-90s


  • Over exaggerate movement. The audience needs to see the anticipation when drawing the sword, the movement arc needs to be the full length of the sword and transparent.


  • Look at the 6 Principles of Animation Physics:

  • Timing, Spacing, and Scale.

  • Law of Inertia.

  • Momentum and Force.

  • Centre of Gravity.

  • Weight Gain and Loss.

  • Action-Reaction.


  • Think about his unarmed hand and arm, he twists his arm as he raises it, but I could have him move his cape out of the way or counterbalance the weight of the sword.


  • It might be worth filming and photographing the action again with more exaggerated movement.

I'm going to look at my animation again, and even though the sequence isn't finished yet, I will use this advice to try and improve it.

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